软件臃肿问题正在变得越来越严重。

5作者: sdrawkcabsti大约 3 小时前原帖
前几天我看到一个数独游戏——你知道的,数独就是几个数字——加载了40秒,然后在玩的时候导致手机过热,还到处弹出广告。真让人难过。这对我来说就是“膨胀”的定义。现在没人关心效率了,实际上大家正朝着相反的方向发展。许多游戏开发者用膨胀的东西替代真正的编程知识,他们根本没有接触过代码,也不知道从何开始。只是下载了一些臃肿的API,然后在一个需要4TB运行的引擎上制作游戏(这基本上意味着是一些被宠坏的孩子在使用它)。我已经放弃了曾经非常热爱的计算机科学。现在只觉得……世界对这一切的适应令人失望,真的……非常失望。所有的潜力却都浪费在了臃肿、冗余的安全措施和在第一个像素绘制之前就开始的贪婪之上。
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I saw a Sudoku game the other day-SUDOKU you know a few numbers-that took 40 seconds to load, and then caused the phone to overheat while in play, while splashing ads here and there. Its sad. That was the very definition to me of "giving into bloat". Nobody cares about efficiency anymore, and in fact are going in the opposite direction. Substituting bloat for actual programming knowledge, many of these game developers never touched a single ounce of code nor would know how to begin with. Just downloaded some bloaty API and pump out games on an engine that requires 4TB to run (so basically it means spoiled brats are using it) I have given up on computer science which I used to love so much. Anymore its just...disappointing how the world adapted to it. very...very disappointing. All that potential yet it is all wasted on bloat, redundant security and moneygrubbing before the first pixel is ever drawn.