返回首页

24小时热榜

13作者: projectyang大约 20 小时前原帖
I was curious to see how some of the latest models behaved and played no limit texas holdem.<p>I built this website which allows you to:<p>Spectate: Watch different models play against each other.<p>Play: Create your own table and play hands against the agents directly.
6作者: daikikadowaki大约 2 小时前原帖
I’m an independent researcher proposing State Discrepancy, a public-domain metric to quantify how much an AI system changes a user’s intent (“the Ghost”).<p>The goal: replace vague legal and philosophical notions of “manipulation” with a concrete engineering variable. Without clear boundaries, AI faces regulatory fog, social distrust, and the risk of being rejected entirely.<p>Algorithm 1 (on pp.16–17 of the linked white paper) formally defines the metric:<p>1. D = CalculateDistance(VisualState, LogicalState)<p>2. IF D &lt; α : optimization (Reduce Update Rate)<p>3. ELSE IF α ≤ D &lt; β : warning (Apply Visual&#x2F;Haptic Modifier proportional to D)<p>4. ELSE IF β ≤ D &lt; γ : intervention (Modulate Input &#x2F; Synchronization)<p>5. ELSE : security (Execute Defensive Protocol)<p>The full paper is available on Zenodo: <a href="https:&#x2F;&#x2F;doi.org&#x2F;10.5281&#x2F;zenodo.18206943" rel="nofollow">https:&#x2F;&#x2F;doi.org&#x2F;10.5281&#x2F;zenodo.18206943</a>
5作者: allie1大约 6 小时前原帖
We’ve all seen the crazy “10 parallel agents” type setups, but I never saw it fitting my workflow.<p>What I usually do is I would have Claude Code build a plan, Codex find flaws in it, iterating until i get something that looks good. I’d give direction and make sure it follows my overall idea.<p>Implementation is working well on its own.<p>But this takes a lot of focus to get right for me, I can’t see myself doing it on the same project, multiple features.<p>Am I missing something?