作为独立开发者,花了两年时间打造儿童音频应用——所学到的经验教训

2作者: oliverjanssen14 天前原帖
你好, 我在2024年4月开始了Muky。这是一个经典的副项目,结果变得有些失控。我们有两个孩子——小的那个对Toniebox很满意,但大的那个已经不再适用了。她开始要求特定的歌曲、没有以玩偶形式提供的有声书,还有“那部电影里的音乐”。 我们有一台闲置的旧iPad Mini,而且已经在支付Apple Music的费用。每次花17欧元/20美元买一个只提供30-45分钟内容的玩偶,感觉有点傻,毕竟我们有1亿首歌曲可供选择。 现在已经更新到4.0版本,经历了大约20次更新。一些经验教训: 关于硬件与应用的权衡: Toniebox和Yoto对于小朋友来说非常棒——触感好、简单,不需要屏幕。但一旦孩子们想要更多,就会遇到瓶颈。把Apple Music交给一个5岁的孩子意味着无尽的滚动和“爸爸,这首歌讲的是什么?”Muky则处于两者之间——提供完整的音乐库访问,但父母可以控制可见内容。 关于分享: 还记得把CD或磁带借给朋友吗?或者孩子们在玩耍时交换Tonie玩偶吗?我想在数字应用中实现这一点。所以我构建了QR码分享功能。扫描、导入、完成。而且与实体物品不同——两者都可以保留一份副本。 关于用户引导: 最初的版本:空白应用,让你自己摸索。用户留存率非常糟糕。现在:4步引导,真正帮助你上手。早该这样做。 关于内容发现: 1亿首歌曲听起来很不错,但当你需要找东西时就不那么简单了。父母不想搜索——他们想要建议。我花了很多时间构建一个浏览标签,里面有为孩子们精心挑选的专辑和有声书。现在感觉这个应用能帮助你,而不是单纯等待输入。 关于原生开发: 选择了Swift/SwiftUI而不是Flutter或React Native。没有 regrets——SwiftUI使用起来非常愉快,性能也很好。Android用户定期询问移植的事。现在没有这个能力,但Swift在Android上的进展正在进行中(https://www.swift.org/documentation/articles/swift-sdk-for-android-getting-started.html)。也许有一天。CarPlay是另一个父母们一直在询问的功能——采用原生开发应该能更容易地添加这个功能,如果Apple允许我这样做的话。 关于订阅与一次性购买: 最开始是一次性购买。发布时收入激增,然后就没了。后来转为订阅——现有的一次性购买用户仍然可以完全访问。虽然更难销售,但可持续。 如果你对独立iOS开发或为孩子们构建应用有任何问题,随时问我。如果你感兴趣,应用可以在这里找到:https://muky.app。
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Hi,<p>I started Muky in April 2024. Classic side project that got out of hand. We have two kids - the younger one is happy with the Toniebox, but our older one outgrew it. She started asking for specific songs, audiobooks that aren&#x27;t available as figurines, and &quot;the music from that movie.&quot;<p>We had an old iPad Mini lying around and already pay for Apple Music. Felt dumb to keep buying €17&#x2F;$20 figurines for 30-45 minutes of content when we have 100 million songs.<p>Now at version 4.0 after ~20 updates. Some lessons:<p>On the hardware vs app tradeoff: Toniebox and Yoto are brilliant for little ones – tactile, simple, no screen needed. But they hit a wall once kids want more. And handing a 5-year-old Apple Music means infinite scrolling and &quot;Dad, what&#x27;s this song about?&quot; Muky sits in between – full library access, but parents control what&#x27;s visible.<p>On sharing: Remember lending CDs or cassettes to friends? Or kids swapping Tonie figurines at a playdate? I wanted that for a digital app. So I built QR code sharing. Scan, import, done. And unlike a physical thing – both keep a copy.<p>On onboarding: First versions: empty app, figure it out yourself. Retention was awful. Now: 4-step onboarding that actually guides you. Should&#x27;ve done this from the start.<p>On content discovery: 100 million songs sounds great until you have to find something. Parents don&#x27;t want to search – they want suggestions. Spent a lot of time building a Browse tab with curated albums and audiobooks for kids. Finally feels like the app helps you instead of just waiting for input.<p>On going native: Went with Swift&#x2F;SwiftUI instead of Flutter or React Native. No regrets - SwiftUI is a joy to work with and performance is great. Android users ask for a port regularly. No capacity for that now, but Swift for Android is progressing (https:&#x2F;&#x2F;www.swift.org&#x2F;documentation&#x2F;articles&#x2F;swift-sdk-for-android-getting-started.html). Maybe one day. CarPlay is another one parents keep asking for – going native should make that easier to add, if Apple grants me the entitlement.<p>On subscriptions vs one-time: Started with one-time purchase. Revenue spikes at launch, then nothing. Switched to subscription – existing one-time buyers kept full access. Harder to sell, but sustainable.<p>Ask me anything about indie iOS dev or building for kids. App is at https:&#x2F;&#x2F;muky.app if you&#x27;re curious.