NextLiber VRM:在Unity运行时之外运行Unity项目
我刚刚推出了一个名为 *NextLiber VRM (NLV)* 的概念。<p>这个想法简单但颇具革命性:
*在 Unity 运行时环境 <i>之外</i> 运行 Unity 项目。*<p>Unity 的资产生态系统非常强大,但其运行时环境却笨重、封闭,并且在企业、教育和研究领域日益显得问题重重。<p>NextLiber VRM 的目标是构建一个基于 Java 的 *虚拟运行时机器*,能够解释 Unity 场景、资产和逻辑——而无需依赖 Unity 的本地运行时。<p>虽然仍处于概念阶段,但愿景已经明确:
- 摆脱对 Unity 运行时的依赖
- 对游戏引擎架构的结构性重新定义
- 为 Unity 项目构建一个新的外部执行层<p>GitHub 仓库:
https://github.com/Akito5928/NextLiber-VRM<p>讨论开放:
https://github.com/Akito5928/NextLiber-VRM/discussions<p>期待听到大家的想法、批评或奇思妙想。
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I've just launched a concept called *NextLiber VRM (NLV)*.<p>The idea is simple but radical:
*Running Unity projects <i>outside</i> the Unity runtime.*<p>Unity's asset ecosystem is powerful, but its runtime is heavy, closed, and increasingly problematic for enterprise, education, and research.<p>NextLiber VRM aims to build a *Virtual Runtime Machine* on Java that can interpret Unity scenes, assets, and logic — without relying on Unity's native runtime.<p>Still conceptual, but the vision is clear:
- Liberation from Unity runtime dependency
- Structural redefinition of game engine architecture
- A new execution layer for Unity projects, built externally<p>GitHub repo:
https://github.com/Akito5928/NextLiber-VRM/<p>Discussions are open:
https://github.com/Akito5928/NextLiber-VRM/discussions<p>Would love to hear thoughts, critiques, or wild ideas.