问HN:在制作游戏时,避免使用人工智能是否值得?

5作者: 2muchclout2 个月前原帖
嗨,HN,我在制作一款涉及像素艺术、音乐等元素的游戏时学习Godot。在学习过程中,我对完全手工制作一切感到沮丧,因为现在有很多关于随意编码或AI辅助制作的内容。同时,似乎在游戏中使用AI与在一般软件工程中使用AI之间存在一些污名(例如,Steam的AI生成标签)。 总之,我的问题是,使用AI生成的资产等是否是个好主意,还是我应该学习所有相关技能,这样在长远来看会更有益。我喜欢游戏开发,只是对学习过程感到有些沮丧。
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Hi HN, I have been learning Godot while making a game which involves pixel art, music, etc. While learning, I have been discouraged about strictly making everything by hand because of the influx of content about just vibe coding or AI-assisted everything. There also seems to be a stigma attached to using AI in games versus general software engineering (Steam’s AI generated tag, for example).<p>In conclusion, I guess my question is if it is a good idea to use the AI generated assets and such, or should I just learn all of the skills and if that will be beneficial in the long run. I enjoy game development, I’m just feeling discouraged towards the learning process.