Proof-engine 是一个用于 Rust 的数学渲染引擎。
Proof Engine 渲染的是数学,而不是图形。洛伦兹吸引子之所以看起来像洛伦兹吸引子,是因为粒子实时遵循实际的微分方程。实体通过力场相互连接,当它们消亡时会溶解成奇异吸引子。音频是基于音乐理论合成的,而不是音频文件。
这并不是一个传统的游戏引擎。它是一个数学即为视觉的系统。
https://github.com/Mattbusel/proof-engine/releases/tag/v0.1.0
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Proof Engine renders mathematics, not graphics. A Lorenz attractor looks like a Lorenz attractor because particles follow the actual differential equations in real time. Entities are held together by force fields and dissolve into strange attractors when they die. Audio is synthesized from music theory, not audio files.<p>This is not a traditional game engine. It is a system where the math IS the visual.<p>https://github.com/Mattbusel/proof-engine/releases/tag/v0.1.0