开源人工智能修改工具,用于《边缘世界》(以及即将推出的《工厂大亨》)
大家好,
我是一名独立游戏开发者,也是《边缘世界》的粉丝。在过去的一个月里,我一直在开发一个新的工具,用于使用人工智能构建和修复《边缘世界》的模组: https://modmixer.com/
Modmixer 可以反编译并索引您所有游戏和 DLC 的源代码,以便模型能够轻松理解(而且成本远低于 Claude!),它还可以启动游戏,填充调试面板,并监控游戏日志以查找错误。当出现错误时,它会自动修复并重新启动游戏。总体而言,我认为通过使用人工智能,我们可以构建出比没有使用时更强大、更高效且兼容性更广的模组。
不过,这仍然需要一个“驱动者”,也就是一个真正关心制作出体面作品的人。Modmixer 无法解决创造力的问题,它无法玩游戏来测试模组,也无法进行游戏设计,更不能调整数值直到感觉正好。所有这些工作仍然需要您自己来完成!
该项目是开源的,采用 MIT 许可证。这里是 GitHub 仓库: https://github.com/lebek/modmixer
我很高兴看到更多玩家能够对他们玩的游戏进行模组制作。制作一个只为自己或朋友的模组将变得如此简单,这将成为一种常态。
欢迎告诉我您的想法,或者加入我们的 Discord,那里只有我们四个人: https://discord.com/invite/54QhJeNvFy
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Hi everyone,<p>I'm an indie game developer and Rimworld fan. For the past month I've been working on a new tool for building & fixing Rimworld mods using AI: https://modmixer.com/<p>Modmixer decompiles & indexes all your game/DLC source code so the model can easily understand it (without costing as much as Claude!), it also launches the game, populates the debug palette, and monitors game logs for errors. When errors arrive it fixes them automatically and relaunches the game. Overall I think we can build mods that are MORE robust and performant and widely compatible by using AI than without.<p>That said, it still requires a "driver" who actually cares about making something decent. Modmixer can't solve creativity, it can't play the game to test the mod, it can't do game design, it can't tweak values until they feel just right. You still have to do all that!<p>The project is open-source / MIT License. Here's the github repo: https://github.com/lebek/modmixer<p>I'm excited about a lot more players being able to mod the games they play. It's going to get so easy that building a mod just for yourself/your friends will be a normal thing to do.<p>Let me know what you think, or join us in Discord, there are only 4 of us : https://discord.com/invite/54QhJeNvFy