问HN:塞尔达传说对《后室》电影的影响?
我上周末看了电影《后室》,觉得挺有趣的。让我印象最深刻的是它与《塞尔达传说:时之笛》的神庙/地下城布局有多么相似。有没有其他人有类似的想法?
在电影的早期场景中,后室的角色需要跪下并爬进一个膝盖高的小开口,通往另一个房间。
有多个场景展示了一个“微笑的太阳”墙壁形象。在一些场景中,房间以一种旋转的方式“扩展到墙内”。还有偶尔出现的完美立方体的地板和天花板切口,通向另一个房间。
这些都是我能记得的主要内容,几乎感觉像是直接“抄袭”了《时之笛》。我觉得这些设计做得很好,并没有想要贬低这部电影的意思。观看时我只觉得导演可能是个超级塞尔达迷。
我很好奇是否有人对此有看法,还是这些只是巧合的风格选择。
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I watched the movie Backrooms last weekend and found it enjoyable. The biggest thing that jumped out to me was how similar it resembled Legend of Zelda: Ocarina of Time temple/dungeon layouts. Did anyone else have similar thoughts?<p>There was an early scene where the Backrooms character had to kneel down and crawl into a small knee-high opening leading into another room.<p>There were multiple scenes where a "grinning sun" wall figure is shown. There were some scenes where the rooms expand "into the wall" in a rotated way. And the perfect cubic cutouts of the floor and ceiling that occasionally lead to another room.<p>These were all the major things from what I can recall and almost feel like direct "ripoffs" from Ocarina of Time. I felt they were well done and have no intent of trashing the movie. While watching it just felt the director was probably a big Zelda fan.<p>Curious if anyone has thoughts here or if these are just coincidental stylistic choices.