问HN:Fable在设计方面到底有多大的进步?
嗨,Hacker News。我们都知道Claude Fable的兴起与退场。在X/Twitter上,我看到很多关于它在用户界面、设计和游戏开发方面的新能力的讨论。
然而,我怀疑这其中很多其实只是因为我们从未尝试过用Claude Opus 4.8来实现这些功能。
例如,我看到的那些Three.js场景:我觉得只需稍加努力和提示,就可以用Opus 4.8来尝试实现。比如,Fable为我的登录页面 https://quillium.bryanhu.com 创建了纸飞机,而我则成功让Opus制作了烟雾效果,灵感来自于 https://x.com/hayashimon1/status/2064658158698782873(这是Fable制作的)。
我怀疑这些能力的差异是因为Fable的“无情主动”所致?
你们怎么看?
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Hi Hacker News. We all know about the coming and going of Claude Fable. On X/Twitter, I have been seeing a lot of discourse about the great new capabilities it has, specifically for UI and design and game development.<p>However, I suspect a lot of this is really just because we have never tried to attempt this with Claude Opus 4.8.<p>For example, the Three.js scenes I keep on seeing: I feel like they could have been attempted with Opus 4.8 with just a bit more effort and prompting? For example, while Fable created the paper airplanes for my landing page https://quillium.bryanhu.com/ I managed to get Opus to create the smoke effect, inspired by https://x.com/hayashimon1/status/2064658158698782873 (which was created by Fable)<p>I suspect a lot of these capabilities are because of how "relentlessly proactive" Fable is??<p>What do you guys think?