问HN:我在游戏开发上花了个人资金。如何让停滞的项目重新启动?
在过去的一年里,我在一个个人多人游戏项目上花费了相当可观的资金。我设计了这个想法,直到它准备就绪,随后与一个离岸开发团队签约,花了几个月时间进行迭代制作,但不幸的是,在项目仍处于预发布阶段时,承包公司倒闭了。
在这种情况下,我应该如何重新思考我的问题空间并向前推进?游戏开发与某些行业不同,因为投资主要集中在前期,这使得在构建最小可行产品(MVP)的同时很难开始产生收入。
我坚信这个项目本身,它已经显示出潜力。这个游戏是一个在线战斗游戏,目前我拥有的是一个(粗略的)可玩演示,里面使用了占位艺术。
从职业上来说,我是一名开发者,所以我可以自己继续开发,尽管这涉及的内容远不止软件开发时间。包括2D/3D艺术、音效、音乐、网络、用户界面、用户引导、测试等在内的工作量巨大。如果没有时间限制,我会很乐意参与所有这些工作,但我试图保持现实。
为了实现一个生产级的MVP,我仍然需要:
- 生产级的图形和音效
- 使游戏达到最终20%打磨的工作
- 为上述内容提供更多预算
经过思考,我得出了以下几个选项:
- 自己完成游戏(需要几年时间?)
- 将范围缩小到完全不同的内容?
- 将概念开源
有没有办法将这个问题拆分成更小的问题,以便能够产生某种形式的收入并重新点燃项目?有没有人经历过类似的情况,可以提供一些智慧?
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Over the last year I spent a sizable sum on a personal multiplayer game project. I designed the idea until it was ready, contracted an offshore dev team, spent several months iterating on the production and then had the unfortunate luck to have the contracting company go out of business while the project was still in a pre alpha stage.<p>How should I rethink my problem space and move forward in this situation? Game dev is different from some trades in the sense that investment is heavily front loaded, which makes it difficult to start bringing in revenue while you’re still building out the MVP.<p>I firmly believe in the project itself, it already shows promise. The game is an online battle game, and what I currently have is a (rough) playable demo with placeholder art.<p>Professionally, I’m a dev, so I could keep building it myself, although it involves much more than just software hours. There is a huge amount of work that includes 2D/3D art, sound, music, networking, UI, onboarding, testing, etc. Without time constraints I would love to work on all of it, but I am trying to remain realistic.<p>For a production grade MVP I would still need:
- production grade graphics and sound
- that final 20% polish that it takes to make a game
- more budget for the above<p>Thinking a bit brings me to these options:
- finish the game myself (a few years?)
- reduce the scope down into something else altogether?
- open-source the concept<p>Is there a way I can break this into smaller problems that will allow some form of revenue to come in and reignite the project? Has anyone been through a similar experience that could offer some wisdom?