请问HN:小团队的开发者们——在人工智能时代,你们是如何与UI/UX设计师合作的?

2 分•作者: cameronnimmo•大约 2 个月前•原帖
作为一家由两人组成的产品公司,我和我的联合创始人(职业是产品设计师)在AI改变我们交付方式的过程中,努力调整设计和开发流程。 我们面临几个相互关联的问题: 1. 随着我们工作节奏的加快,越来越多的前端代码是由AI生成的,这导致了更多的小型UI错误和不一致性。这些通常是可以由代理工具零-shot处理的,但根据我的观察,现有中型代码库的代理编码工具往往以开发者为中心,设计师在设置和使用上并不容易。 2. 所有设计最初都是在Figma中完成的,但逐个像素调整每个屏幕的工作感觉越来越多余。因此,我们理想的做法是依赖一些在Figma中构建的核心组件,然后通过代码实现它们的效果。但当然,当我们想要更改现有组件时,我往往只是直接在代码中实现这个更改,获得设计批准后就交付:Figma从未更新,因此几乎被抛弃,实际生产中的组件系统变得笨重且不一致。 我想知道是否有人能与这些问题产生共鸣,以及你们正在采取什么措施来解决这些问题?更普遍地说,当前早期团队的设计和开发流程是什么样的?
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Running a 2 person product company, my cofounder (product designer by trade) and I are struggling to get the design&#x2F;dev process right as AI transforms the way we ship.<p>There are a couple of interrelated problems:<p>1. As we move faster and a higher proportion of our frontend code is AI generated it means more minor UI bugs and inconsistencies. These are generally things that could be zero-shotted by an agent but from what I&#x27;ve found the agentic coding tools for existing mid-sized codebases tend to be developer-focused and not easy for a designer to setup&#x2F;use.<p>2. Everything was originally designed in Figma but pixel pushing every screen is feeling increasingly redundant. So ideally we&#x27;d just rely on some core components built in Figma and then vibe code their implementation. But of course when we want to change an existing component, I tend to just implement that change in code, get design-approval, and ship it: figma never gets updated, so its been pretty much discarded and the actual component system in production has become unwieldy and inconsistent.<p>Wondering if anyone can relate to these issues and what you&#x27;re are doing to solve them? And more generally what the design&#x2F;dev process is looking like these days in early stage teams.